Fully implemented new updated world structure

  • Each world type is now split into it’s own server connected via bungeecord - Lobby - Survival - Creative - Minigames (Hunger Games and Impostor have been re-added) - Events (to be used in events that require a separate world, such as the upcoming anniversary event)
  • Creative mode now has access to the end

This should hopefully improve performance as java is single threaded, so splitting the different worlds onto multiple threads should hopefully spread out the load more evenly across the CPU. Also, worlds now only run plugins they actually use, rather than all worlds running all plugins (e.g. the survival world will no longer run the hunger game plugin as they are in separate servers)

Upon joining the Lobby, Creative, and Minigames worlds you will now spawn on the same block rather than where you last where

If you find any bugs or issues after this update please report them in <#723932206837399574>